changing the storyline

Now that I am using a different engine I can’t use the generic character from the Unreal engine anymore which was the one I was planning to use. The choices for characters in the unity asset store were very limited so it became clear that I would have to create an alternative for my character. luckily one of the asset packs came with a generic box character which any other asset could be attached to. I decided to use one of the particles from the other asset pack that I downloaded as my character and my flatmate helped me attach it to the box so that the particle would be able to act as my character.

The inspiration behind this was that the character would be a willow wisp rather than a pixie, giving the game a more finished look.

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Disney (2012) Brave

Considering that the game would be only one level now, the original storyline doesn’t make a lot of sense anymore. therefore I decided to adapt the storyline to better fit the current level. The wisp would be looking for his little friend who got lost on top of the tree and once found would follow the playable wisp back home. I created this code using this tutorial:

as well as the expertise of my flatmate to adjust the code to my specific needs.

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