I used the automatic unwrap to create my character’s UVs and imported them into substance painter to create the textures using software provided materials.
For simpler textures, like the eyes, I used the Hypershade tool.

I used the automatic unwrap to create my character’s UVs and imported them into substance painter to create the textures using software provided materials.
For simpler textures, like the eyes, I used the Hypershade tool.
