Modelling: Creating assets

The Skull:

 

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I created the skull from a sphere, which I shaped with dynamesh and finished the details after remeshing.

 

The Hair:

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I started out with the hair by masking the scalp and creating an extrusion which I then shaped with snake hook and clay brushes in dynamesh.

010011To add the suction cups I created an Insert mesh brush which I then applied all over the hair.

 

The Seafish:

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The starfishes were created with the same method as the hair. To add texture I applied an erosion noise.

The Barnacles:

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The barnacles where shaped from a cube and created into an insert mesh brush which was applied onto the face, breast, hair and rock.

 

The rock:

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I created the rock to hold the skull for two reasons:

  1. I find it aesthetically more pleasing
  2. to hide the fact that I couldn’t move the hands/ reposition the model and the hands weren’t holding the skull properly. (see next post)

I shaped the rock from a sphere, added barnacles with the insert mesh brush and then applied the flower.zfp  from the software’s lightbox with fibermesh to mimic underwater plants.

 

The ocean floor

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The ocean floor was shaped from a cube and modified with clay and crumple brushes before I added more barnacles. The bones and ribcage are created using the IMM Dragon Bones brush that came with the software.

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